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Teleport |
Age One |
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This unique technology allows you to teleport your ship to an empty
location on the adventure map. It works on the latest theory of particle
disintegration. However, it consumes a substantial amount of energy
so it can be cast 2 times per day. Use it wisely and you will profit
from this technology more than you could ever imagine.
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Quantum Disruptor |
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One of the best ways to use technology is to block the use of the enemy’s one. Well,
this technology allows you to do just that. It charge many spheres made from a rare
alloy called tellian. When charged, they omit a radiation which blocks enemy’s technology
above level 2. With the quantum disruptor in your hands your possibilities are limitless. |
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Deep sensor |
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Constructed by the “Noeai”, a group of independent scientists, this deep sensor
is momentary the best one there is. Using a sophisticated system of wave dispersion,
it sends a signal, which can display the location of all artifacts (devices?) within
a radius of 10 fields. This technology is a must have. |
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Cloaking |
Age Two |
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This is no ordinary cloaking technology. It works on the principles of the so called
“mirror theory”. It is no longer necessary for every ship to have a cloaking device.
Now, the leading ship, when using the technology mirrors itself through a special
energy field and cloaks the nearby vessels so that enemies see faulty amounts of
ally troops. With it you become a magician that is always one step ahead. |
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Shield Disruptor |
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If you thought that shield are impervious, think again. This unique technology has
the ability to lower enemy’s defense by -3. It is consisted of a core and many conduits
which lead the cosmic radiation to the core, which then omits a disruption wave.
If you are wise enough, you will see how useful this technology can be.
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Duality |
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Another technology which works on the principles of the so called “mirror theory”.
As same as with the cloaking tech, the leading ship mirrors itself through a special
energy field but with this technology the field is radiated with gamma particles
so it creates a clone which lasts for two rounds. If you lack strength use deception,
it always works. |
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Particle Cannon |
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Although it resembles ordinary laser cannon, it is much more than that. It has an
integrated particle generator which increases the speed of the particles making
them blend together and create a powerful laser ray, which you shoot towards the
enemy troops. They receive 20 damage. It is a classic weapon with new power. |
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Target System |
Age Three |
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If you are lacking a good targeting, success in battle is highly questionable. Using
a specific engine that is almost infallible, this technology allows you to perfectly
target every vessel. It increases the ally troop attack by +3. This technology belongs
to basics and without them how can you build, in this case –success. |
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Scanner |
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Sophisticatedly built, this technology allows the enemy troops to see the ally ones.
Unlike many other scanning devices this one uses multi dimensional waves which excellently
detect the amount of ships in your formation. Dangerous technology which brings
power in the hands of its bearer. |
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Shield Booster |
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Battling today could not be imaginable without shielding. Centuries ago, it became
a vital part of every battle and possessing good shielding often turns out to be
a decisive factor. Throughout the years, scientists wanted to strengthen and increase
their duration. Makkinists were first to invent this Tech. Shield-Booster uses a
state of the art division device and increases Allied Troop Defense by +3. Don’t
let the decisive factor become your doom. |
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De-cloak |
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The greatest danger is the one you cannot see. Decades ago, cloaking technology
changed the art of warfare. As soon as it appeared a counter affecting Tech was
started to be developed. However, two years had to pass for the De-Cloak technology
to see daylight. It combines a scanning device with a signal extraction Tech. Signal
of the cloaking ship is isolated and jammed turning off the cloak. Unveil what is
hidden. |
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Anti Quantum Defense |
Age four |
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This technology is based on the same principles as the Quantum Disruptor. However,
it doesn’t block enemy’s technology but creates a protective particle shield. The
main part is the anti quantum generator, which is made from tellian, a rare alloy.
The generator is charged after which you are protected from your enemies. Before
attacking, protect yourself. |
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Psyhotronics Pulse |
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The best way to incapacitate enemy’s technology is to prevent it from being used
by making their operators incapable. This technology is the best one for that assignment.
It combines psychic and electronic radiation omitting a psychotronic pulse, which
creates damage on both the crew and the ship. Hold all the aces with this unique
technology. |
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Electro-pulse |
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From the discovery of electricity, her amazing possibilities are still being revealed.
This simple yet very effective technology uses electricity which is amplified and
shaped with a specific device, after which a pulse of electricity if fired towards
the enemy unit, taking xx damage. Use the power of electricity in your advantage. |
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Cascade Laser |
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Out of many various technologies, this one you must have. Although it seems to be
a plain laser, this exquisite technology combines multi discharge with a targeting
system. After the enemy troop has been hit, the system targets another part of the
ship and it goes on creating a cascade laser. Harvest the power of this excellent
technology. |
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Morale Booster |
Age five |
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Sometimes in the heat of war, a sudden lack of moral can appear among your troops.
When it happens, this technology is the one for you. Applying the latest achievements
in medicine, biology and psychology, this device, which every member receives, acts
as a morale booster using various chemicals and radiation to affect the brain wave
patterns increasing morale for +1. As a true leader, make sure morale of your troops
is always high and this technology will help you achieve that. |
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Tachyonic Space Jump |
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Although this technology doesn’t bring destruction. It is more useful than you could
imagine. Space is filled with tachyons, a sort of particles, which this technology
harvests. When full, it discharges them through a special amplifier creating a pocket
which allows the ship to jump towards the nearest or selected space gate. Use it
wisely and it can become a lifesaver. |
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Nanomorph |
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This technology is a product of nano-robotics. It uses nanomorphs, robots of miniature
sizes. They are discharged by rays and then they attach to an enemy troop stealing
their energy which lowers their reserves for -3. Use their energy against them and
success is yours. |
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Gauss beam |
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Based on the theories and principles that the famous physicist Gauss invented, this
technology can turn you into a remarkable adversary. Although it fires rays, they
are in fact consisted of many spheres of radiation, which cause xx damage. Use the
knowledge of that famous physicist and become famous yourself because of your intimidating
abilities. |
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Energy Deflector |
Age six |
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Another technology that uses the possibilities of the exquisite alloy called tellian.
The ship, which uses this tech, has a few spherical devices on its hull. During
an attack they are instantly charged deflecting that way energy. There is a 20%
chance that the selected unit deflects a hostile attack without casualties. Protect
yourself in order to be successful. |
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Holoship |
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Out of many available technologies this one is the most interesting one. It is consisted
of a tachyon projector and amplifier. Tachyons are harvested after which they are
amplified and projected creating a holograph which can be manipulated. Creating
a holoship, which can act as a decoy, you can truly become superior.
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Photonic Bomb |
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One of the most powerful weapons. This technology uses photons. After many bombs
a photonic bomb was developed. It explodes creating a huge damage on ships within
a radius of xx fields. If everything else fails use this technology and bring ultimate
destruction. |
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